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JJB-123

22
Posts
1
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A member registered Jul 12, 2020

Creator of

Recent community posts

Bruh. I don't have anything to say. Game is incredible! 

Thank you for playing and for the feedback!

We have a changed build ready for after the GameJam where the buttons are fixed 馃榾

Well done - Your concept is clear and while the game was very difficult, I think it met the GameJam criteria spot on. 
I suggest you play with your physics a bit more, the jumping is quite difficult. I'd also suggest some "key colors" so that the player knows what is "safe" vs. "bad" - I died a lot on level 2 because I didn't know that the Yellow platforms were safe and the orange ones weren't. 

Great job !

Very difficult with all 3 orbs because they are "joined together" (well done with the topic) but don't all behave or follow directly where you want them to go. I found myself really getting far once I'd lost my other orbs because I can focus on the single orb staying alive. 

Hopefully you add a soundtrack and some additional polish after the GameJam! 

Agreed with what @Doctor Ty said below me - I wasn't sure what I was doing to the enemies or if it was connecting or not. It was certainly giving me the "joined together" feeling having to manage defense of existing saplings or planting new ones, good job on hitting the topic. 

Great work and effort on this one. 

It's absolutely a "wreck" but I mean that in the best way possible. It's so fun to just ram your rock all over creation and cause massive destruction, I'd suggest you keep working on this and change the whole premise to just causing as much chaos as possible with your "chained Pet Rock" because that is the most enjoyable part, and I can enjoy it even with the bugs and glitches! 

Great effort, great job! 

I really liked the physics of the chained safe! It is a lot of fun to try and mange it swinging all over the place. 

I enjoyed the buffs and trying to manage the resulting effects. I think some of the enemies are tough to take down (maybe just too many hits required?) but I don't think it breaks the concept! Great job!

We absolutely have plans to expand on it after the Jam, we've already started adding levels and fixing any bugs reported to us.

Thank you so much for playing and rating it!

Really in love with this concept! I think your game could have used a little more polish but the idea is amazing! Really great job!!! 

I really liked the mechanics but the weight seemed slightly too much. 

I also really wanted to "swing the prisoner" and try to slingshot/jump with the momentum from the swinging, but it didn't respond like I hoped it would. 

Great simple game to easily understand what to do!

I would increase the font size on your instructions and turn down the "flashing dotted yellow line" as it's very hard to focus with it flashing so much! 

Bit hard to control - but I really liked the idea, I think it could be improved if you could directly select an element to control. I wasn't sure what the order was in which they cycled. 

Bit hard to control - but I really liked the idea, I think it could be improved if you could directly select an element to control. I wasn't sure what the order was in which they cycled. 

Amazing graphics and concept! Level 3 destroyed me. 
I think the physics and speed are a bit to high, it's really hard to control.

Absolutely amazing art style though! 

I don't think your build is working sadly :( 

I like the game and the concept! The only thing I would maybe change is the speed of the player because as others have said, it's a bit "sluggish".
Great job!

Great art and great challenging game! 

Fantastic and simply clever game! 

You're right - Sorry! It was just my browser having an issue!

Amazing sprites! 

I think your build is broken :( ?